Ri-0 Rhino Foundations


 

About this Tutorial

This tutorial is intended for first-time users of Rhino 3D and/or modeling as the subject. Self-taught users can also profit from the structure to consolidate essential concepts. There is a lot of explaining while I leave some time for you to click around the software with me, thus gaining the first experience with its user interface, learning where are located the tools and how to set the program for our own preferences. We conclude the course by importing a hand sketch and modeling it: a basic skill for every work of architecture in a digital program.  And finally exporting the model to STL so we can 3D Print it.

Skill level and duration

Level: First Time Users 

Duration: Half of an Afternoon 

In this tutorial you will learn

  1. Overview

  2. Navigation and User interface 

  3. Workspace Setup and export First Box 

  4. 3D Model a Hand Sketch

The materials you will need

  1. Your Laptop and an active Internet connection to download the software. 

  2. Download course execricses

Tutorial content

• 5 Videos 

• Full Tutorial Script 

• Rhino Native Files for Following the exercise 

• Rhino Template File 

Why take this tutorial

Rhino is an incredibly versatile and widely adopted 3d modeling software. It is incredibly expandable with hundreds of readily available plugins and is the weapon of choice for free modeling for most architects around the world, closely followed by SketchUp. If you want to learn 3d modeling, you will not waste your time doing it properly.  It is also a deep and full of tools program, so its required this first look to start learning, getting familiarized with the process and interface to then start to get deeper in commands, tools and process. So its required to use some time to just understand the interface.


 

1. Overview 

Download a Rhino license or trial program for Mac or Windows.


 

2. Navigation and User Interface 

2.1. Where everything is

  1. There are many ways to model in Rhino. 

  2. Menu Bar is the slowest.

  3. Command-line fastest and considered Best Practice. 

  4. Icon is the more intuitive at the beginning, but they are not works of Art

  5. On the Right Side, the Help Menu is very Handy. 

  • Display 

  • Properties Tab 

  • Help Menu 

  • Materials 

  • Layer Manager 

2.2. Layers, Views, and Layout

  1. Layer Manager Is an essential tool in organizing the objects in your canvas. Depending on what you are doing, you will want to hide some objects in some layouts and change other’s appearance, preferably in one click. That is what the layers are for 

  2. Viewports Start command _NamedView to save your 3D views so you can control and create custom views of your model. 

  3. Layout It is the Paper Space of Rhino, it allows you to create any given paper size and drop views and geometries on it to print them out.  

2.3. Navigation

  1. To Zoom: Mouse Wheel Scroll

  2. To Zoom: Right Mouse + Ctrl

  3. To Orbit: Right Mouse Orbit 

  4. To Orbit Object: Select object + Right Mouse, Shift + Ctrl 

  5. Active Viewport: Always Blue 

  6. To Select another Viewport: Right Mouse Click

  7. Or use Buttons and double click them to Expand Viewport

  8. To Zoom and Rotate referenced on an objec: _ZS (ZoomSelected)

  9. Selection 

    • To Grab Inside the Selection Box: Left to Right 

    • To Select Everything that touches the Selection Box: Right to Left 

    • To Select Surfaces or Edges: Ctrl + Shift

    • To Activate the Control Points of Any Curve: F10

  10. Grid Snap 

    • End 

    • Near 

    • Midpoint 

    • SmartTrack

  11. Gumball

    • Allows to precisely move the object on a different axis. 

• Square,  

• Lines with red, blue, and green 

• Scale (With shift key, it scales proportionally) 

• Move in two planes (Holding the Alt Key will copy the object) 

• Extrude from 

• To Copy: Hold Command Button 

• To move Edge: Cntrl+Shift

2.4. Display Mode

1. Wireframe 

2. Shaded 

3. Rendered 

4. Ghosted 


 

3. Setup Workspace and Export First Box

*Real beginners who don’t want to get confused, skip to the first cube part (5).
Essentials for Architecture Design, Leave as is!

3.1. How to Configure Special Perks

  1. Unit Centimeters and set tolerances to 0.0001 for Boolean operations to be more precise. 

  2. Immediately save your file, and get used to saving different versions as you  progress in your design 

  3. Template, the difference between small and large objects in meters is precisely the tolerances.

3.2. Setup Mouse Behavior

  1. From Rhino Menu > Select Preferences

  2. Select Mouse Tab 

  3. Adjust Settings as needed 

  4. Mouse Settings 

3.3. First Cube

  • Via Lines

    a. Start the _Rectangle Command. 

    b. Click on two different Points.

    c. Start de _ExtrudeCrv Command.

    d. Select the Curve.

    e. Set the Height.

  • Via Primitive

    a. Start the Box Command _Box 

    b. Set first corner 

    c. Set second corner

    d. Set height 

3.4. Export STL

  1. Select Object 

  2. Start command _Export.

  3. Set Location.

  4. Select “STL Seterolithography”.

  5. Adjust Tolerances by Checking the Preview.

  6. Name Corresponding to the Scale.


 

4. Model a Hand Sketch 

4.1. Import and Scale a Bitmap

  1. From Menu Bar > Select View

  2. From Background Bitmap > Select Place

  3. Select the Image File.

  4. Pick First Point and second to Point to place.

  5. Disable Grayscale.

  6. Start command _Scale: Select reference point

  7. Enter Value: 25m

4.2. Import a PDF

  1. Start command _Import.

  2. Select the PDF.

  3. Preserve Units: 1mm = 1Ru

  4. It will appear near the Point 0.

4.3. Insert Picture

  1. Create New Layer for Plans.

    • You can later block and hide the layer.

  2. Start command _Picture.

  3. Select the file to import.

  4. Be sure you are in the view that is ideal to place the picture.

  5. Select the first point to insert the Picture.

  6. Select the last point.

  7. Start command _Scale.

  8. Select the picture.

  9. _Scale the Picture based on the Scale Grid as the base and reference point of the scale and fit it in the size.

4.4. Trace

  1. Start the _Polyline Command.

  2. You can change for Arc to draw curves.

  3. Trace your Design.

4.5. Extrude

  1. Start the Command _ExtrudeCrv.

  2. Select the closed polyline.

  3. Set the height.

4.6. Export STL

  1. Select Object.

  2. Start command _Export.

  3. Select the object to export.

  4. Select “STL Seterolithography”

  5. Adjust Tolerances to 0.0001 by Checking the Preview.

  6. Name Corresponding to the Scale.


 

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