Ri-1b White Rendering Basics in Rhino


 

About this Tutorial

This course is intended for first time user of Rhino 3D or/and Rendering as a subject. Self-taught users can also profit from the structure to consolidate essential concepts. There is a lot explaining while we create our first White Render in Rhino, continuing our work of Modeling made in Ri-0a. These are basic skills to get a basic but clear and useful render for architecture projects. Learn how to set a Camera, the Environment, put lights and set textures to give life to your project.

Skill level and duration

Level: First Time Users 

Duration: A couple of hours tops! 

In this tutorial you will learn

  1. Camera Setup

  2. Render Settings

  3. Sunlight

  4. Artificial Light

  5. White Textures

The materials you will need

  1. Your laptop with internet connection to download and Install Software during the course.

Tutorial content

• 5 Videos 

• Full Tutorial Script 

• Sample 3D File

• Support Files

Why take this tutorial

White Modeling its a good first step to dive into the wide and big world of rendering. Its very useful for showing an idea and gives a clearly image of the space. Rendering its a big and deep world, full of settings and programs that will help you to achieve a more detailed image, here we want to teach the basics, that are also useful to present a project, so you can already use it in your work. Its just a first taste of a deep world to maybe later grow it into a full knowledge and specialization.


 

1. Camera Setup

1.1. Render View

  1. Set Display Mode to: Shaded

1.2. Viewport

  1. To Orbit: Right Click

  2. To Pan: Shift + Right Click

  3. To Zoom: Scroller

  4. Save Named View: _NamedView

1.3. Setup Camera

  1. Set Human Height : 1.70

  2. Set Target Height: 1.70

  3. Set Camera

  4. Adjust “Lens Length”

  5. Save View Command: _NamedView

1.4. Orient Camera to Surface

  1. Start the Orient Camera Command: _OrientCameraToSrf

  2. Select Surface.

  3. Select Point on Surface.

  4. Make Sure the Camera is showing.

  5. Adjust Camera Position.

  6. Projection: Two Point Perspective


 

2. Render Settings

2.1. Named View

  1. Start command _NamedView

  2. Click on the Perspective View: Outside

2.2. Active Render Tab

  1. It is in the right side in an Icon with a Hand over a Sphere.

2.3. Render Settings

  1. To change Render Size and Quality: Resolution and Quality

    • Size: 800x450

    • DPI: 72

  2. To change Background: Backdrop

    • Solid Color

    • Gradient

2.4. Go to Display Mode

  1. Go to Display Mode: Rendered

2.5. Render!

  1. Start command _Render


 

3. Sunlight

3.1. Set Environment Light

  1. Turn On the Sun: Lighting

    • Start command: _Sun

3.2. Set the Sun Position

  1. Modify the Date and Time.

  2. Check Intensity.

3.3. Turn on Skylight

  1. Modify Intensity: 1.5

3.4. Render!

  1. Start command _Render.

3.5. Environmental Light

  1. Check the Option: Use Environment for Skylight

  2. Select the Studio option.

  3. Click on the Pencil option.

  4. Click in the button next to (click to assign texture)

  5. Select the HDRI in the file.

3.6. Render!

  1. Start command _Render


 

4. Artificial Light

4.1. Glass Material & Render

  1. Create a New Material as Glass for Starting _Render

4.2. Find the Interior View

  1. Start command _ExtrudeCrv and select the squares.

  2. Click on the Interior View.

4.3. Rectangular Light

  1. Start command _RectangularLight

  2. Construct the Plain in the ceiling.

  3. Go to Properties: Light.

    • Change Color

    • Intensity

    • Shadow

    • Fallof = Lineal.

4.4. Lineal Light

  1. Start command _LinealLight

  2. Construct the Plain in the floor.

  3. Go to Properties: Light.

    • Change Color

    • Intensity

    • Shadow

    • Fallof = Lineal.

4.5. Render!

  1. Start command _Render


 

5. White Textures

5.1. Activate Material Tab

  1. It is in the right side in an Icon of Paint Tube.

5.2. Create Glass Material

  1. Create a New Material as Glass.

  2. Select and Asign tot the Elements.

5.3. Create New Material

  1. Create a New Material as Physical Based

5.4. Detail Settings

  1. Activate Bump > Select JPEG

  2. Displacement Map > Select JPEG

  3. Specularity > Select JPEG


 

Follow your study path with these recommended tutorials

Previous
Previous

Ri-1c Manual CADing Basics in Rhino

Next
Next

Ri-1d First 3D Printable Model