Tm-1b White Rendering Basics in Twinmotion


 

About this Tutorial

This course is intended for first time Twinmotion or Rendering users. Self-taught users can also profit from these structures to consolidate essential concepts. We will create our first White Render in Rhino, continuing the Modeling work we made in Ri-0a. You will start to use Twinmotion to create outdoor and indoor renders of an architectural project while learning the basic skills you need to express it. Learn how to set the camera, environment, artificial lights and add white textures to create a clear and useful render for an architecture project.

Skill level and duration

Level: First Time Users 

Duration: A couple of hours  

In this tutorial you will learn

  1. Camera Setup

  2. Render Settings

  3. Sunlight

  4. Artificial Light

  5. White Textures

The materials you will need

  1. Your laptop with internet connection to download and install software during the course.

Tutorial content

• 5 Videos 

• Full Tutorial Script 

• Sample 3D File

• Support Files

Why take this tutorial

White Rendering is a good starting point to learning about rendering. It is very useful for showing an idea and provides a clear image of the space. You will learn basic skills to understand the various topics that surround rendering. This course is very useful to start practicing work in Twinmotion to eventually create beautiful, expressive renderings.


 

1. Camera Setup

1.1. Viewport

  1. To Orbit: Shift + Click Mouse Wheel

  2. To Pan: Click Mouse Wheel

  3. To Zoom: Scroll Mouse Wheel

  4. To Save View go to the Lower Bar > Media > Image > Create Image

1.2. Setup Camera

  1. Go to the Lower Bar > Settings > Camera

  2. Set Camera Filed of View (FOV)

  3. Set Two Point Perspective Parallelism


 

2. Render Settings

2.1. Create Image

  1. Go to Lower Bar > Media > Image

  2. Click on: Create Image

2.2. Render Settings

  1. Go to Lower Bar > Media > Image

  2. On the Created Image click More

  3. To change Render Size and Quality Format > More

    Adjust the Following Settings

    • Size: 800x450

  4. To change Background Go to Lower Bar > Media > Localization

  5. Enter to Background

    • Picture: None

2.3. Render!

  1. Go to Export.

  2. Select in Image Outside.

  3. Start Export.

  4. Select the location file.


 

3. Sunlight

3.1. Set Sun Position

  1. Go to Lower Bar > Media > Image2 > More > Location

  2. Set Date and Time

3.2. Modify Lighting

  1. Go to Lower Bar > Media > Image > Outside > Lighting

  2. Adjust the Following Settings

    • White Balance: 5500

    • Exposure: -0.10

    • Shadow: 1500

    • Sun Intensity: 70,000

3.3. Render!

  1. Go to Export.

  2. Select in Image: Outside

  3. Start Export.

  4. Select the location file.


 

4. Artificial Light

4.1. Glass Material

  1. It could happen that the Material isn’t differentiated in the Rhino model, in that case you should go back and assign a Glass Material.

  2. Open the Left Arrow.

  3. Go to Materials > Glass > Clear Glass.

  4. Grab and release the material over de Windows.

4.2. Find the Interior View

  1. Go to the Lower Bar > Media > Image.

  2. Click on the Interior view.

4.3. Rectangular Light

  1. Open the Left Arrow.

  2. Open the Lights File.

  3. Take and release Area Light.

  4. Select the Light

  5. Adjust the Following Settings

    • Intensity: 1’000.000

    • Color: 6000K

    • Length: 9m

    • Width: 4m

    • Attenuation: 10m

  6. You can move it with the Gumball of the Object.

4.4. Linear Light

  1. Open the Left Arrow.

  2. Open the Lights File.

  3. Take and release Neon Light.

  4. Select the Light.

    Adjust the Following Settings

    • Intensity: 1’000.000

    • Color: 4500K

    • Length: 4m

  5. You can move it with the Gumball of the Object.

4.5. Render!

  1. Go to Export.

  2. Select in Image Inside.

  3. Start Export.

  4. Select the location file.


 

5. White Textures

5.1. Clay Filter

  1. Go to the Lower Bar > Media > Image

  2. Select More in the image you want.

  3. Go to Camera > Visual Effects > Clay Render

  4. Change Enable to On.

  5. Open Selection and uncheck Glass.

  6. Change Color.

5.2. White Material

  1. Open the Left Arrow.

  2. Open the Materials File > Wall Covering > Plaster Coating 03.

  3. Take and Release over the White Material.

5.3. Texture Mapping

  1. Use the Material Picker (Dropper Icon) over the Lower Bar.

  2. Click on the White Material.

  3. Change the Scale to 0.5.

5.4. Render!

  1. Go to Export.

  2. Select in Image Inside.

  3. Start Export.

  4. Select the location file.


 

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AC-0 ArchiCAD Foundations

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